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Betting on Gaming Stocks Podcast #14 - (OTC: $SGNI), (OTCQB: $WINR), (Nasdaq: $SLGG) (TSX-V: $LUCK.V)

The Gaming: Watching stock news, deal tracker and advancements in gaming

 

Point Roberts, WA and Delta, BC - April 5, 2021 (Investorideas.com Newswire) Investorideas.com, a global investor news source releases today's edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and leading experts.

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https://www.investorideas.com/Audio/Podcasts/2021/040521-Gaming.mp3

Betting on Gaming Stocks Podcast #14 - (OTC: SGNI), (OTCQB: WINR), (Nasdaq: SLGG) (TSX-V: LUCK)

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Transcript

In today's episode of Investorideas "Betting on Gaming Stocks" Podcast we look at a few public and private company announcements.

StemGen (OTC: SGNI), a leading broad automotive engineering and esports technology company, successfully completed its inaugural five-week D3eSports Cup powered by StemGen virtual esports school program series. The educational esports pilot program with Northeastern Pennsylvania Schools, consisted of 16 pre-qualified high school students testing teaching modules using motorsports via real and virtual interactions.

The D3eSports Cup powered by StemGen esports tournament series launched Tuesday, Feb. 23 for five weeks with students, aged 13-18, with varied levels of esports experience and academic aptitudes to assess the collection of a wide range of methods and data to support the school curriculum for D3eSports educational tournaments in the future.

"We are very pleased with the outcome of our 'D3eSports Cup powered by StemGen' pilot program with the Pennsylvania schools," said Simon Dawson, president and chief executive officer of StemGen. "The students/drivers were fantastic and offered excellent input throughout the entire five-week tournament. This educational program allowed us the opportunity to test different STEM teaching variables through esports to further connect our virtual-to-real platform. I believe some of our methods will help students look at driving on the road with a different view after having seen what can happen on the track virtually. They also were very excited to learn how adjustment to things like tire grip and the engine can affect your on-track performance, expanding their STEM principles. We were also excited about the input we received from them regarding our goal to help students navigate a career path they are passionate about and future education needs required being the exact route they wanted and desired. We will take much of the knowledge we gained from this tournament to further write our curriculum for future educational esports tournaments for schools, both high schools and universities."

"The D3eSports Cup pilot program we participated in was one of the most exciting things I've done," said 'MikeyBlueEyes', the 18-year-old tournament winning student from the pilot program. "And to win the five-week tournament made me really proud. The opportunity to race with other students my age was fun, competitive and I really liked everyone's enthusiasm for the tournament. I pretty much enjoyed every part of the tournament.

"The competition among the students was fantastic. Everyone put in their best effort, tried to beat each other, which was fun, and I loved putting in a lot of time practicing and making sure my car was fast. I also enjoyed sharing with the other students to make sure we all knew how to handle the track on race day and when it mattered the most. I felt the most important thing we learned is how competitors prepare in advance for a race, not just in esports but in the real world as well. Everyone put a lot of work and passion into their cars and preparation and it showed. Everything about this experience really motivated me and I can't wait to see what I can do in the future."

Simplicity Esports and Gaming Company (OTCQB:WINR) announced that it has acquired the assets of a gaming center previously owned by a PLAYlive Nation franchisee in Vancouver, WA. The location was originally opened in 2013 and has a database of over 17,000 unique customers. The Vancouver gaming center is expected to reopen in mid April.

Roman Franklin, CEO of Simplicity Esports, stated, "The Vancouver location is our fourteenth corporate owned gaming center and eighth on the West Coast. We plan to continue with strategic gaming center acquisitions as well as construction of new locations throughout 2021.

The disruptions in the commercial real estate market, due to COVID-19 lockdowns have created an amazing opportunity to partner with landlords that are enthusiastic about our esports gaming centers being an experiential draw to increase foot traffic for their malls. I expect Vancouver and our other corporate gaming centers with percentage rent leases to be profitable within the first 30 days of operating at full capacity."

Last week Simplicity Esports also announced multiple deals including a sponsorship and sublicensing agreement with its Brazilian subsidiary, Flamengo Esports totaling $200,000 USD.

Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced an exciting level of audience enthusiasm for the company's amateur and semi-pro tournament series, Super League Arena. With three events so far in 2021, Super League Arena live broadcasts and on-demand video content have generated more than 10 million total minutes – more than 180,000 hours – watched, including more than 40 million views across major platforms including Twitch, YouTube, TikTok, Instagram, and Twitter.

Super League Arena's monthly events have featured Valorant, League of Legends, and Apex Legends, with players having competed for $30,000 in prize money, including donations to worthy non-profit organizations such as Black Girls Code and California Breast Cancer Research Program, as chosen by the winners of the Galentine's Games. Average minutes watched of the live broadcasts peaked at 35 minutes for the Valorant competition.

"Anyone who is still questioning the power of esports is beyond out of touch," says Matt Edelman, Chief Commercial Officer of Super League Gaming. "When amateur events and the personal stories of athletes aspiring to break through to the next competitive level generate this level of audience interest, you know you're in a growth market. We're energized by the initial success of Super League Arena and thrilled for it to expand as a showcase for talented players."

All Super League Arena events leverage the company's fully-remote live production system within Virtualis Studios, which captures and showcases all of the exciting gameplay action while players, on-camera talent, and every member of the production crew remain safely at home.

Real Luck Group Ltd. (TSX-V: LUCK) and its subsidiary companies doing business as "Luckbox", an award-winning provider of legal, real-money esports and sports betting, announced that it has received approval to trade on the OTCQB Venture Market.

Effective today, April 5, 2021 market open, the Company's common shares will trade under symbol "LUKEF" on the OTCQB. Real Luck Group's commons shares will continue trading on the TSX Venture Exchange under the symbol "LUCK" (as before)

Real Luck Group Chief Financial Officer Ran Kaspi said: "Our new listing gives us greater visibility and exposure to a broader investment community at what is an exciting time for esports and sports wagering in North America.

"We look forward to engaging with an increasing base of U.S. and international investors and sharing the Luckbox story with them."

The OTCQB is a venture market for early stage and developing U.S. and international companies that are current in their reporting and undergo an annual verification and management certification process.

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